AI Research & Software Engineering
Machine learning research, business intelligence tooling, and enterprise systems — designed, built and shipped. Independent since 2000.
Neural Evaluation for a Simultaneous-Move Economic Strategy Game
We present a neural position evaluator for Rozz, a simultaneous sealed-bid strategy game in which all players commit moves secretly before any are revealed. Unlike sequential games, Rozz admits no deterministic lookahead: the optimal move depends on the opponent’s simultaneously-chosen move. We demonstrate that a pure state evaluator — trained without game-tree search — can achieve top-of-field play in a 22-player evaluation arena, matching or exceeding all hand-crafted heuristic opponents. The training methodology, built around a novel anticipatory “foil” mechanism, select-play against a bench roster, and exogenous exploration injection, surfaces 35+ publishable findings on the structure of simultaneous-move learning.
Strategy Game & AI Platform
A simultaneous sealed-bid wargame developed since 2006, now relaunched for Android with a machine-learning AI opponent trained over many rounds. The ML evaluator replaces a hand-crafted heuristic engine and is the subject of the ongoing IEEE CoG paper submission.
playrozz.comBusiness Intelligence
A dashboard and report builder that runs entirely in a browser tab. Drop a CSV, TSV or Parquet file and model it, chart it, drill into it, and print a report — with no account, no upload and no server. Descended from a long-running BI engine built in 2003, rebuilt around the same idea for the browser.
dashreporter.comPuzzle Platform
A web-based puzzle hunt platform supporting image, document, and design challenge types. Teams solve layered clues to progress through custom hunt scenarios.
cluehunt.orgClub Management Software
A full-stack REST web application for managing sports club memberships, scheduling, and communications. Built on Jersey/Hibernate with a custom multi-site deployment framework.
tennisopen.netEnterprise Software Development
Custom software development for enterprise clients since 2000 — business intelligence and reporting systems, REST web services, and systems integration, across healthcare and transport logistics.
Sengin Technologies was founded in 2000 around the idea of a sentience engine — software capable of genuine cognitive behavior. The name is a contraction of that goal. Early work explored biologically inspired cognitive architecture (BICA), with projects like Galaport, a system built around agents with sensory drives and motivational states.
The Rozz project began in 2006 as a strategy game designed around a central mechanic that resists conventional AI: all players move simultaneously, in secret, so there is no deterministic lookahead. AI development started in 2012 with hand-crafted evaluation heuristics; the current phase, begun in 2026 with the modern ML toolchain, replaces them with a learned neural evaluator — the subject of the paper above.
Alongside the research, Sengin builds and ships production software. Enterprise consulting has run continuously since 2000, and the products above — a browser-native business intelligence tool, a puzzle platform, club management software — are built and deployed from a single codebase by a custom multi-site framework.
Sengin is primarily the work of Matt Goddard, who has been writing software professionally since the early 1980s: cognitive architecture, machine learning, enterprise web systems, mobile, and business intelligence. Over the years the team has grown as projects have required it.