AI Research & Applied Machine Learning
Building intelligent systems that learn, reason, and play.
View Our ResearchNeural Evaluation for a Simultaneous-Move Economic Strategy Game
We present a neural position evaluator for Rozz, a simultaneous sealed-bid strategy game in which all players commit moves secretly before any are revealed. Unlike sequential games, Rozz admits no deterministic lookahead: the optimal move depends on the opponent’s simultaneously-chosen move. We demonstrate that a pure state evaluator — trained without game-tree search — can achieve top-of-field play in a 22-player evaluation arena, matching or exceeding all hand-crafted heuristic opponents. The training methodology, built around a novel anticipatory “foil” mechanism, select-play against a bench roster, and exogenous exploration injection, surfaces 35+ publishable findings on the structure of simultaneous-move learning.
Strategy Game & AI Platform
A simultaneous sealed-bid wargame developed since 2006, now relaunched for Android with a machine-learning AI opponent trained over 39 sessions of research. The ML evaluator replaces a hand-crafted heuristic engine and is the subject of the ongoing IEEE CoG paper submission.
playrozz.comPuzzle Platform
A web-based puzzle hunt platform supporting image, document, and design challenge types. Teams solve layered clues to progress through custom hunt scenarios.
cluehunt.orgClub Management Software
A full-stack REST web application for managing sports club memberships, scheduling, and communications. Built on Jersey/Hibernate with a custom multi-site deployment framework.
tennisopen.netEnterprise Software Development
Custom software development for enterprise clients since 2000. Selected engagements:
Sengin Technologies was founded in 2000 around the idea of a sentience engine — software capable of genuine cognitive behavior. The name is a contraction of that goal. Early work explored biologically inspired cognitive architecture (BICA), with projects like Galaport, a system built around agents with sensory drives and motivational states.
The Rozz project began in 2006 as a strategy game designed around a central mechanic that resists conventional AI: all players move simultaneously, in secret. That property makes traditional game-tree search inapplicable. AI development for Rozz started in 2012 with hand-crafted evaluation heuristics; the current phase, begun in 2026 with the modern ML toolchain, replaces those heuristics with a learned neural evaluator.
The past months of research on Rozz ML has produced a methodology with results at the top of a 22-player competitive arena, a completed proof of concept for the Basic Training scenario, and a growing body of transferable findings about simultaneous-move game learning, training distribution design, and feature engineering for neural evaluators.
Sengin is primarily the work of Matt Goddard, who has been writing software professionally since the early 1980s. Over the years the team has grown as projects have required it.