Sengin Technologies

AI Research & Applied Machine Learning

Building intelligent systems that learn, reason, and play.

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Research

Target: IEEE Conference on Games — Working Paper, Session 39

Learning to Play Rozz

Neural Evaluation for a Simultaneous-Move Economic Strategy Game

Matt Goddard — Sengin Technologies

We present a neural position evaluator for Rozz, a simultaneous sealed-bid strategy game in which all players commit moves secretly before any are revealed. Unlike sequential games, Rozz admits no deterministic lookahead: the optimal move depends on the opponent’s simultaneously-chosen move. We demonstrate that a pure state evaluator — trained without game-tree search — can achieve top-of-field play in a 22-player evaluation arena, matching or exceeding all hand-crafted heuristic opponents. The training methodology, built around a novel anticipatory “foil” mechanism, select-play against a bench roster, and exogenous exploration injection, surfaces 35+ publishable findings on the structure of simultaneous-move learning.

Rank 1 Achieved #1 in 22-player evaluation arena (Session 36)
Proof of Concept BT scenario declared complete; human playtest capstone (Session 38)
35+ Findings Novel methodology contributions generalizing beyond Rozz
No Search Required Pure state evaluation without MCTS or minimax

Selected Novel Contributions

  • Foil starvation & endogenous training support — In self-play with a greedy foil, the support of the training distribution is determined by the foil policy; actions whose refutation lies outside the foil’s predicted support are permanently misevaluated. Remedy: exogenous exploration injection (forced opening pass).
  • Feature leakage is a “when,” not “whether,” problem — Positional features (victory points, defeat status) are legitimate information at and after specific game rounds; the correct fix is a round-based gate, not feature removal.
  • Oscillation is not one phenomenon — A trainable “level” (moved sharply by data/domain fixes) is separable from an intrinsic “variance” arising from the game’s simultaneous-bid randomness.
  • Option-set completeness matters independently of evaluation quality — Providing the model with the full response option set (including multi-move combinations) independently improved play quality with no change to the evaluator weights.
  • Endogenous support recurs at the opponent-selection level — A model cannot learn to consistently beat an opponent it is not trained against, independent of foil calibration — the same structural finding, instantiated one level up the training loop.

Projects

ClueHunt

Puzzle Platform

A web-based puzzle hunt platform supporting image, document, and design challenge types. Teams solve layered clues to progress through custom hunt scenarios.

cluehunt.org

TennisOpen

Club Management Software

A full-stack REST web application for managing sports club memberships, scheduling, and communications. Built on Jersey/Hibernate with a custom multi-site deployment framework.

tennisopen.net

Consulting

Enterprise Software Development

Custom software development for enterprise clients since 2000. Selected engagements:

  • Shands Healthcare — Business intelligence dashboards and organ transplant reporting systems
  • Peoplenet / Trimble — Web service development and integration support

About Sengin

Sengin Technologies was founded in 2000 around the idea of a sentience engine — software capable of genuine cognitive behavior. The name is a contraction of that goal. Early work explored biologically inspired cognitive architecture (BICA), with projects like Galaport, a system built around agents with sensory drives and motivational states.

The Rozz project began in 2006 as a strategy game designed around a central mechanic that resists conventional AI: all players move simultaneously, in secret. That property makes traditional game-tree search inapplicable. AI development for Rozz started in 2012 with hand-crafted evaluation heuristics; the current phase, begun in 2026 with the modern ML toolchain, replaces those heuristics with a learned neural evaluator.

The past months of research on Rozz ML has produced a methodology with results at the top of a 22-player competitive arena, a completed proof of concept for the Basic Training scenario, and a growing body of transferable findings about simultaneous-move game learning, training distribution design, and feature engineering for neural evaluators.

Sengin is primarily the work of Matt Goddard, who has been writing software professionally since the early 1980s. Over the years the team has grown as projects have required it.

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Contact

Interested in the research, the games, or consulting work?

admin@sengin.com