Sengin Technologies

AI Research & Software Engineering

Machine learning research, business intelligence tooling, and enterprise systems — designed, built and shipped. Independent since 2000.

Research

Target: IEEE Conference on Games — Working Paper

Learning to Play Rozz

Neural Evaluation for a Simultaneous-Move Economic Strategy Game

Matt Goddard — Sengin Technologies

We present a neural position evaluator for Rozz, a simultaneous sealed-bid strategy game in which all players commit moves secretly before any are revealed. Unlike sequential games, Rozz admits no deterministic lookahead: the optimal move depends on the opponent’s simultaneously-chosen move. We demonstrate that a pure state evaluator — trained without game-tree search — can achieve top-of-field play in a 22-player evaluation arena, matching or exceeding all hand-crafted heuristic opponents. The training methodology, built around a novel anticipatory “foil” mechanism, select-play against a bench roster, and exogenous exploration injection, surfaces 35+ publishable findings on the structure of simultaneous-move learning.

Rank 1 Achieved #1 in 22-player evaluation arena
Proof of Concept BT scenario declared complete; human playtest capstone
35+ Findings Novel methodology contributions generalizing beyond Rozz
No Search Required Pure state evaluation without MCTS or minimax

Selected Novel Contributions

  • Foil starvation & endogenous training support — In self-play with a greedy foil, the support of the training distribution is determined by the foil policy; actions whose refutation lies outside the foil’s predicted support are permanently misevaluated. Remedy: exogenous exploration injection (forced opening pass).
  • Feature leakage is a “when,” not “whether,” problem — Positional features (victory points, defeat status) are legitimate information at and after specific game rounds; the correct fix is a round-based gate, not feature removal.
  • Oscillation is not one phenomenon — A trainable “level” (moved sharply by data/domain fixes) is separable from an intrinsic “variance” arising from the game’s simultaneous-bid randomness.
  • Option-set completeness matters independently of evaluation quality — Providing the model with the full response option set (including multi-move combinations) independently improved play quality with no change to the evaluator weights.
  • Endogenous support recurs at the opponent-selection level — A model cannot learn to consistently beat an opponent it is not trained against, independent of foil calibration — the same structural finding, instantiated one level up the training loop.

Projects

ClueHunt

Puzzle Platform

A web-based puzzle hunt platform supporting image, document, and design challenge types. Teams solve layered clues to progress through custom hunt scenarios.

cluehunt.org

TennisOpen

Club Management Software

A full-stack REST web application for managing sports club memberships, scheduling, and communications. Built on Jersey/Hibernate with a custom multi-site deployment framework.

tennisopen.net

Consulting

Enterprise Software Development

Custom software development for enterprise clients since 2000 — business intelligence and reporting systems, REST web services, and systems integration, across healthcare and transport logistics.

About Sengin

Sengin Technologies was founded in 2000 around the idea of a sentience engine — software capable of genuine cognitive behavior. The name is a contraction of that goal. Early work explored biologically inspired cognitive architecture (BICA), with projects like Galaport, a system built around agents with sensory drives and motivational states.

The Rozz project began in 2006 as a strategy game designed around a central mechanic that resists conventional AI: all players move simultaneously, in secret, so there is no deterministic lookahead. AI development started in 2012 with hand-crafted evaluation heuristics; the current phase, begun in 2026 with the modern ML toolchain, replaces them with a learned neural evaluator — the subject of the paper above.

Alongside the research, Sengin builds and ships production software. Enterprise consulting has run continuously since 2000, and the products above — a browser-native business intelligence tool, a puzzle platform, club management software — are built and deployed from a single codebase by a custom multi-site framework.

Sengin is primarily the work of Matt Goddard, who has been writing software professionally since the early 1980s: cognitive architecture, machine learning, enterprise web systems, mobile, and business intelligence. Over the years the team has grown as projects have required it.

JavaC#Python .NET CoreHibernateAndroid PyTorchDJL MicroservicesAWSBig Data

Contact

Interested in the research, the games, or consulting work?

admin@sengin.com